Games Technology Cand.IT at ITU
Home
CV
About Me
Projects
AAU Medialogy Projects 2013-2016
Game Jams
Game Projects
ITU Game Design Challenges 2016
ITU Projects 2016-2018
Tags
AI
Boardgame
C#
Cpp
Game Design
ITU
Medialogy
Unity
Social Media
View @Botched135’s profile on Twitter
View rasmus-bons-342a86132’s profile on LinkedIn
View botched135’s profile on GitHub
Generation of 3D World from Handdrawn Maps
6 years ago
Posted in:
AAU Medialogy Projects 2013-2016
0
Author:
Rasmus Bons
Tags:
C#
,
Image Processing
,
Medialogy
,
Unity
After the sketch has been drawn, the final output look like this:
Share this:
Click to share on Twitter (Opens in new window)
Click to share on Facebook (Opens in new window)
Click to share on Google+ (Opens in new window)
Related
Post navigation
←
RM-Platform
Sounds impact on Navigation in low-ligt VR-enviroment
→