Portfolio of Rasmus Bons – Game Developer

Games Technology Cand.IT at ITU

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  • CV
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Projects

  • AAU Medialogy Projects 2013-2016
  • Game Jams
  • Game Projects
  • ITU Game Design Challenges 2016
  • ITU Projects 2016-2018

Tags

AI Boardgame C# Cpp Game Design ITU Medialogy Unity

Social Media

  • View @Botched135’s profile on Twitter
  • View rasmus-bons-342a86132’s profile on LinkedIn
  • View botched135’s profile on GitHub
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UNTERGANG!

ITU Projects 2016-2018

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Simple Cutting Plane

ITU Projects 2016-2018

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Darwin’s Monsters

ITU Projects 2016-2018

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Parroter2D – a 2D Game Engine

ITU Projects 2016-2018

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Project ‘Homecoming’

ITU Game Design Challenges 2016

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Russian Standoff – WORK IN PROGRESS

Game Projects

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The Glorious Battle on the Road to Valhalla

ITU Game Design Challenges 2016

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Multiplayer Mastermind (Redesign)

ITU Game Design Challenges 2016

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Terminal-Based Frogger

ITU Projects 2016-2018

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Indiana Jones Themed Playground

ITU Game Design Challenges 2016

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Rotation Disc

ITU Game Design Challenges 2016

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Don’t Be Afraid – an AI Controlled Affective Horror Game

AAU Medialogy Projects 2013-2016

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In Its Flesh – Global Game Jam 2016

Game Jams

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Player Engagement caused by Graphical Art Styles

AAU Medialogy Projects 2013-2016

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Sounds impact on Navigation in low-ligt VR-enviroment

AAU Medialogy Projects 2013-2016

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Generation of 3D World from Handdrawn Maps

AAU Medialogy Projects 2013-2016

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RM-Platform

AAU Medialogy Projects 2013-2016

"You are not game designers. You are architects of play" - Miguel Sicart
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